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First person shooters may be structurally composed of levels, or use the technique of a continuous narrative in which the game never leaves the first person perspective. In easier modes, the player can succeed through reaction times alone; on more difficult settings, it is necessary to memorize the levels through trial and error. Later first person shooters utilize the internet for multiplayer features, but local area networks were more commonly used in early games.

First person shooters may feature a multiplayer mode, taking place on specialized levels. Some games are designed specifically for multiplayer gaming, and have very limited single player modes in which the player competes against game-controlled characters termed "bots".

The classic types are the deathmatch there is also a team-based version in which players score points by killing other players' characters, and capture the flag, in which teams attempt to penetrate the opposing base, capture a flag and return it to their own base whilst preventing the other team from doing the same. Other game modes may involve attempting to capture enemy bases or areas of the map, attempting to take hold of an object for as long as possible while evading other players, or deathmatch variations involving limited lives or in which players fight over a particularly potent power-up.

These match types may also be customizable, allowing the players to vary weapons, health and power-ups found on the map, as well as victory criteria.

Before the popularity of first person shooters, the first person viewpoint was used in vehicle simulation games such as Battlezone. The earliest two documented first-person shooters were Maze War and Spasim. Maze War features on-foot gameplay that evokes modern first-person shooter games. Development of the game began in and its exact date of completion, as well as release details, are unknown.

Spasim had a documented debut at the University of Illinois in The game was a rudimentary space flight simulator, which featured a first-person perspective. These games were not available to consumers and it was not until that a tank game, Battlezone , was released in arcades. A version was released in for home computers, the first successful mass-market game featuring a first-person viewpoint and 3D graphics. It was unique in featuring network multiplayer through the MIDI interface long before mainstream Ethernet and Internet play became commonplace.

It is considered the first multiplayer 3D shooter on a mainstream system and the first major network multiplayer action game, with support for as many as 16 players. It was followed up by ports to various platforms in under the title Faceball , including the Game Boy and Super NES, making it possibly the first handheld and multiplatform first-person shooter and an early console example of the genre. Id Software released Hovertank 3D in , which pioneered ray casting technology to enable faster gameplay than s vehicle simulators.

Later developers added texture mapping with Ultima Underworld: The Stygian Abyss by Looking Glass Technologies , a role-playing game featuring a first person viewpoint and an advanced graphics engine, released in View source. History Talk 0. If you haven't played OneShot yet or if you wish not to be heavily spoiled, feel free to turn away from this page.

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